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Work

Work. What there is, no frills.

The service is in its pilot phase. Here you will only find examples labelled as such. Client work will come with the first sheets.

Film and series

Film

Real pipeline decision sheet for the fictional scene ESC12, shot P01

Fictional example: made-up measurements, real pipeline output

Kitchen, scene 12 · decision sheet

The sheet exactly as the pipeline outputs it: three camera solutions compared with frames, dimensioned floor plan, focal length, height, distance, gear and rejected options with their reasons. It is a different kitchen from the drawn sheet on the home page.

Open the sheet as PDF

Our own 3D recreation of the Ward–Neary fight scene in the film The Fighter (2010); the original video is not shown

Ward vs. Neary, 6 minutes recreated

Action choreography recreated from video.

The problem
Faithfully reproduce a real choreography, punch by punch, to decide where to put the cameras before shooting it.
What we did
A 10,850-frame keyframed animation of two boxers, the referee and the trainer, in a ring built to scale. Automatic cut of 38 shots (crane, ringside, orbit and corner) with synced audio.
What a director would get
  • The shot list, with the camera for each shot.
  • The full animatic with audio, to choose camera positions before the shoot.
Limits and flaws
This is previs, not a final render. Known flaws in the full animatic: head or torso contacts at 0:26, 0:54, 1:31, 1:35, 2:17 and 6:00; jumps when getting up from the stool at 1:28 and 1:54.

29 s clip (5:13–5:42 of the 6:02 animatic), no sound, chosen away from the listed flaws. 960 × 540, 15 fps.

The boxers trade punches, with the referee in the backgroundView from the corner, with the referee in the foregroundA punch against the ropes, in the corner
Tell us about your choreography

Our own 3D recreation of a real fight; the original video is not shown

Rosa vs. Moss, final round of a world title fight

Action choreography recreated from video.

The problem
Faithfully reproduce a real choreography, punch by punch, to decide where to put the cameras before shooting it.
What we did
269 punches identified in the video and recreated in 3D. The final bell falls at 2:09, checked against the audio spectrogram. The slip at 0:58 is recreated. Boxers to scale, 1.57 and 1.60 m tall (estimate, no published source). Geometric check across all 38 shots: no rope or post blocks the boxers.
What a director would get
  • The shot list, with the camera for each shot.
  • The full animatic with audio, to choose camera positions before the shoot.
Limits and flaws
This is previs, not a final render. Known flaws in the full animatic: bodies passing through each other in the clinches (0:22, 0:29, 0:35, 0:45, 1:19 and 1:38); foot pops (0:08–0:38, 1:06 and 1:20); approximate positions at 0:17–0:35 and 0:42–0:45.

30 s clip (1:41–2:11 of the 2:14 animatic), no sound, up to the final bell; chosen away from the listed flaws. 960 × 540, 25 fps.

Exchange of punches in a medium shotA close-range punch against the ropesThe referee steps in between the two boxers
Tell us about your choreography

Series belong here: the method is the same, shot by shot.

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No advertising work is published yet. The method is the same: a difficult shot, your camera and your space to scale.

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